We believe that this was too punishing and have now decided to remove experience decay from Reforged for all ranks. The original intent behind such an aggressive decay was to retain active players so that they could maintain their ranks. In another change from the legacy Ranked system, we will now be displaying a player’s own MMR directly to them in the main menu and in their in-game profiles as well.Īdditionally, we wanted to address the aggressive experience decay that was in place in the legacy Ranked Ladder for Warcraft III. Those in Master and Grandmaster will additionally have their MMR displayed to all players as well. When players jump into Ranked matches, they will be able to see their rank badge next to each player’s name on the loading screen. The Grandmaster division will now be the highest rank and will only comprise the top 300 players with the highest MMR globally. Those familiar with StarCraft II ranked ladders will recognize the Bronze through Grandmaster ranking system, which we are bringing to Reforged. We will be moving from the previous levels system to a more distinct medal system. However, we have made some changes from the legacy version that we believe will lead to a better Ranked Play experience for players. This means we will not institute systems like promotion or demotion matches.
In keeping with legacy Warcraft III’s spirit, we also wanted to ensure that there are no requirements for moving up or down in rank beyond your raw point value. Additionally, while Ranked Play is the most competitive way to play Warcraft III: Reforged, it’s also important for us to ensure that this experience will be friendly for new players and veteran alike.Īs we continue building this next generation of Ranked Play, we want to deliver an experience where the features and functionality build upon the original Warcraft III Ranked mode, while also considering the community-driven variants that have emerged in both legacy Warcraft III and Reforged.Īs with the legacy version of Warcraft III, all five of the game modes in Reforged (1v1, 2v2, 3v3, 4v4, FFA) will have their own ranked ladders.
In support of this, we’ve opted to make players’ ranks linked directly to their MMRs, rather than using a more detached, progression-based system. Fundamentally, Ranked Play should provide a clear and trustworthy way for players to gauge their level of skill, as well as the skill of other players. When revisiting our designs for Ranked Play, we established a set of primary goals to guide our decision-making.
For this installment, we wanted to give you a look at the changes we have in store for our highest-priority feature addition currently under development: Ranked Play. From a major balance update, to more bug and desync fixes as well as additional matchmaking improvements, our quest to make Reforged ever better continues.Īs we mentioned in our last Developer Update, we’d like to continue sharing details and insights on our ongoing development plans for Warcraft III: Reforged alongside each patch. Since our last update, we’ve released a variety of changes to Warcraft III: Reforged with our 1.32.6 PTR and patch. Greetings Warcraft III: Reforged players!
Warcraft 3 loading screens update#
Then the loading screens start flickering.The Warcraft III developer team posted an update on Ranked Play, the highest-priority feature that is currently in development for the game. Turns out if I enable G-sync compatibility and flip on vsync through NVCP, it’s fine – at least until I have to alt-tab.
Warcraft 3 loading screens driver#
I wonder if this is a driver problem with nVidia. Not that I’m asking for precious FPS for a loading screen, but kinda crazy that it dips into single digits (or that’s what RTSS is telling me) when loading, which drops below the range, thus the flickering. Nothing else, as far as I’ve seen, has this issue – if I can refer to it as an issue at all. So it appears that the FPS on loading screens plummets outside the G-sync compatibility’s lower range, which on my monitor is 30Hz, hence the flickering. To my knowledge, I have everything updated that I can possibly have updated, but I will provide a DxDiag in the event I missed something.
I’ve been through Google so many times for any advice, and all that’s solved the issue for me is turning off the compatibility. I recently got an AOC G2590FX 144Hz G-sync compatible monitor, and I’ve been noticing brightness flicker on loading screens, especially in WoW.